I learned to love Sekiro and even though I still find fighting some bosses like Dark Souls, I will forever be humbled by a game proving me wrong. This is when I realized how simplistic the game was compared to the others which eventually lead to obtaining the platinum. Sekiro - Trying the game again after two years and discovering the deflection rythm. It was another awesome and effective PvP build basically which I remember greatly for it's manipulating nature towards unexpecting online players. My unique take on weapon switching for the time was very surprising for online players however it on occasions would stun lock too effectively for simple kills so it was a fragile build honor wise. I'm almost 100% sure it would still work but I would need a lower level build.ĭark Souls 3 - My Holy Touch PvP build was a very interesting and successful experiment. I couldn't believe the footage I obtained during this period which led to four YouTube videos. No one at the time had a concept like I did especially the location and once I perfected it I was unstoppable. I may even make a similar build but without the Kratos concept and no intention to PvP because I've cut that out of my gaming life.īloodborne - I will never forget my Cannon Troll build. This build was super effective in PvP and very entertaining to use while also being extremely powerful against boss fights. Let's just say we're not friends anymore.ĭark Souls 2 - I'm not a fan of cosplay builds but at the time I haven't seen a good Kratos build also at the same time I didn't watch YouTube videos relating to SoulsBlood because for some reason they make me cringe. I invaded my (Giant Dad Cringe Cosplay) friend with some other guy without noticing and demolished them. I had this one build that had the Great Scythe which was at the time one the most popular weapons in PvP. This is one of the reasons why I prefer physical copies over digital.ĭark Souls - I once had a friend that was a huge control freak however he did introduce PvP to me since I wasn't competitive and we had an awesome time finding our build preferences. The load would start out as a new character just being a floating head that couldn't attack and I ultimately lost the profile. Years later I revisited the profile and it was really buggy for some reason. I had a really cool character design so it was really fun recording and It was a very reliable build which lead me to discover how incredible the halberd was. Demon's Souls (2009) - When I finally got an Elgato capture card, I decided to make a cringy custom story playthrough for my YouTube channel.
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