As you get deeper into the campaign you can use prestige points earned in a successful mission to add extra unique actions. All the available actions for each army are displayed as icons on the HQ tab so you can easily see what extra battle options to have to hand and their appropriate cost. Logistical orders such as resupply cost 3 points, whereas an operational order like a feint attack costs 2 points. Every action cost a different amount of CP. This is refreshed if the post is in supply at the start of every turn. A nice get out of jail card to bring it back into the fold and away from danger.Įach headquarters has a certain number of Command Points (CP). For example, if one of your infantry divisions has been left out in the open or far from the main force, you can give it the ability to motorize. They also give the player the ability to give special assistance to units as one turn buffs. These are the decision-making mission hubs that can coordinate division reinforcements and resupply. UOC2 introduces the headquarters tab which acts as the overarching center of operations. Supreme command plays a great part in every conflict. “The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” I leaned back in my chair and much like witnessing a good opponent’s chess move uttered “well played good sir, well played”. Cutting off my front line troops’ logistical lifeline. A nippy half-track division dashes through the gap and seized my control point. immediately saw my mistake and pounced on it. On one particular sequence, I got a little ahead of myself and marches into the countryside without protecting one of my supple nodes adequately. Every new session my forces were met by different enemy units and different tactics. I tried various combinations of troops and movement strategies to get off the coastline. I didn’t want this mission to turn into another Gallipoli. This is key to a successful beach landing where breaking out into the hinterland as quickly as possible is vital. I used spotter planes to determine where the enemy forces were situated. Due to the game’s excellent use of fog of war and how you gather intel. Whilst trying out several tactics and replaying the opening moves, I found no two gameplay sessions were the same. One of the opening missions in the main campaign is the amphibious assault on Sicily. I initially thought this was just some marketing spiel but it turns out to be true. This key facet of a well-oiled fighting force is embedded into the DNA of this game.Ī dynamic campaign was a heralded feature point in the press blurb. Most turn-based games I’ve played involving military campaigns rarely involve the player in supply lines and ordinance, beyond ammunition amounts that somehow magically appear at the battlefront. Didn’t napoleon once say “An army marches on its stomach”? Well, UOC takes this theory and runs with it. “God created war so that Americans would learn geography.”Īny army that does not have functioning logistics is bound to fail. Further campaigns focus on the Italian battles and beyond, as allies attempt to punch at the underbelly of the Axis powers. The theatre of action has shifted from the snowy steppes of the Russian front to the bitter fighting in North Africa. The unfussy design aesthetic remains and now looks even better. Replete with a brand spanking new bespoke 3D engine. Once I got my head around this new gameplay system I found a deeply rewarding experience which challenged my inner armchair general.įast forward 8 long years and the sequel is upon us. My first few skirmishes ended in disaster as I overstretch my resources, leaving my front line troops isolated and exposed. I have to admit it was a steep learning curve. This was the first tactical wargame that introduced me to logistics and how, if poorly managed can be the undoing of any army regardless of size or technical ability. Underneath this glossy sheen lay a beast of a wargame. I was instantly drawn to the game by its beautiful clean presentation. I played the original Unity of Command way back in 2011.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |